LESSONS LEARNED AS A FIRST-TIME GAME PRODUCER (SO FAR…)
I have been producing virtual and augmented reality experiences for clients for nearly seven years now. When we decided we wanted to launch a game studio, I knew it was going to be hard work, but with a solid track record in immersive technology production, I did not...
HYGGE IT OUT: THE LOOK OF LOAM
The look of Loam was cultivated by our team entirely remotely. We started putting together Loam a little after the pandemic hit. Our first brainstorming sessions were over Zoom, which set the precedence for how the creation of this game would go. Developing the art...
3D PRINTING VR HEADSET HOLDERS
Around this time last year, we posted a blog about our, what we thought would be temporary, work from home setups. My solution was to set up the office equipment over the top of my neglected home office. I liked the ‘new on top of old’ aesthetic I had going on; it...
THE DESIGN OF EVERYDAY VR THINGS
If you read my last post on this blog, Developing Physics-Based VR Hands in Unity, you’d know that I think hands are the most interesting aspect of virtual reality (VR) game design. All the things we as humans do with our hands have existed in games, sure. Games have...
DESIGNING FOR VR: HOW 2D AND 3D DESIGN DIFFER
Ever wonder how art elements are designed for a virtual reality (VR) experience? At first glance, it may seem impressively difficult, but the process is quite straightforward. The trick is to design the components to be believable within the context of the experience...
DEVELOPING PHYSICS – BASED VR HANDS IN UNITY
At Amebous Labs, I certainly wasn't the only person who was excited to play Half-Life: Alyx last year. A few of us were eager to try the game when it came out, and I liked it enough to write about it. I liked a lot of things about the game, a few I didn't, but more...
TAKES ON MULTIPLAYER IN VR
The current gaming landscape has been increasingly defined by multiplayer games, with the single-player experience taking a bit of a backseat. The most popular game genre (or at least the highest profile) in America has the shooter, and all its variations in the last...
GARDENING: TAKING THE PHYSICAL INTO THE VIRTUAL
By now, you may have gathered that Loam is a game about gardening. It is one of my favorite activities to do because it a stress reliever and combines creativity with strategy and planning. Nature is incredible because it will just do its thing, and it will react to...
CREATING GAME MUSIC FOR LOAM
I have played piano since I was a young child. I have been told by my mother that I begged my parents to let me take lessons like my dad, and eventually, they gave in at my young age of 4 years old. My journey with music has ebbed and flowed since that point. I played...