HYGGE IT OUT: THE LOOK OF LOAM

HYGGE IT OUT: THE LOOK OF LOAM

The look of Loam was cultivated by our team entirely remotely. We started putting together Loam a little after the pandemic hit. Our first brainstorming sessions were over Zoom, which set the precedence for how the creation of this game would go. Developing the art...

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3D PRINTING VR HEADSET HOLDERS

3D PRINTING VR HEADSET HOLDERS

Around this time last year, we posted a blog about our, what we thought would be temporary, work from home setups. My solution was to set up the office equipment over the top of my neglected home office. I liked the ‘new on top of old’ aesthetic I had going on; it...

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THE DESIGN OF EVERYDAY VR THINGS

THE DESIGN OF EVERYDAY VR THINGS

If you read my last post on this blog, Developing Physics-Based VR Hands in Unity, you’d know that I think hands are the most interesting aspect of virtual reality (VR) game design. All the things we as humans do with our hands have existed in games, sure. Games have...

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DESIGNING FOR VR: HOW 2D AND 3D DESIGN DIFFER

DESIGNING FOR VR: HOW 2D AND 3D DESIGN DIFFER

Ever wonder how art elements are designed for a virtual reality (VR) experience? At first glance, it may seem impressively difficult, but the process is quite straightforward. The trick is to design the components to be believable within the context of the experience...

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DEVELOPING PHYSICS – BASED VR HANDS IN UNITY

DEVELOPING PHYSICS – BASED VR HANDS IN UNITY

At Amebous Labs, I certainly wasn't the only person who was excited to play Half-Life: Alyx last year. A few of us were eager to try the game when it came out, and I liked it enough to write about it. I liked a lot of things about the game, a few I didn't, but more...

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TAKES ON MULTIPLAYER IN VR

TAKES ON MULTIPLAYER IN VR

The current gaming landscape has been increasingly defined by multiplayer games, with the single-player experience taking a bit of a backseat. The most popular game genre (or at least the highest profile) in America has the shooter, and all its variations in the last...

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GARDENING: TAKING THE PHYSICAL INTO THE VIRTUAL

GARDENING: TAKING THE PHYSICAL INTO THE VIRTUAL

By now, you may have gathered that Loam is a game about gardening. It is one of my favorite activities to do because it a stress reliever and combines creativity with strategy and planning. Nature is incredible because it will just do its thing, and it will react to...

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CREATING GAME MUSIC FOR LOAM

CREATING GAME MUSIC FOR LOAM

I have played piano since I was a young child. I have been told by my mother that I begged my parents to let me take lessons like my dad, and eventually, they gave in at my young age of 4 years old. My journey with music has ebbed and flowed since that point. I played...

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