GNOME DOMAIN IN TILT BRUSH
Written by Shelby Vecchio
Game art is a valuable tool in creating immersive in-game worlds. It is so much more than a set of visuals—game art assumes the premier role in establishing a story’s environment and industrial design. It is the vital puzzle piece linking together strong user interfaces and interactive designs to create successful games.
Game art is more than just visuals, it establishes the environment and industrial design of the story.
As Loam’s art director, I not only set the visual standard and overall tone of the graphics, but I also contribute to the development of the game’s art. In doing so, I play a major role in defining the world of Loam. With help from a team of talented artists, we can shape the look and feel of the game. Sometimes, exploring environments and characters that won’t directly appear in-game is an excellent way of adding depth to the game’s world. Take Loam’s gnomes, for example. Have you ever wondered where they go to sleep?
I’ve heard that homes can reveal tons of information about their owners’ characteristics, values, and personalities. Throughout the creation of this piece, I learned so much about the gnomes of Loam. After sketching out my initial ideas, I threw on a VR headset and took my curiosity to Tilt Brush to unveil what a gnome’s home looks like in Loam. The room’s snug, cozy ambiance shows me how much these little guys value comfort and relaxation and, considering their homes are located within trees and filled with floral decor, it is safe to say that Loam’s gnomes are deeply in touch with nature.
Watch the video below for a full time-lapse of this Tilt Brush gnome home creation!