GNOME DOMAIN IN TILT BRUSH

GNOME DOMAIN IN TILT BRUSH

GNOME DOMAIN IN TILT BRUSH Written by Shelby Vecchio August 10, 2021 Game art is a valuable tool in creating immersive in-game worlds. It is so much more than a set of visuals—game art assumes the premier role in establishing a story’s environment and industrial...
HYGGE IT OUT: THE LOOK OF LOAM

HYGGE IT OUT: THE LOOK OF LOAM

HYGEE IT OUT: THE LOOK OF LOAM Written by Shelby Vecchio March 30, 2021 The look of Loam was cultivated by our team entirely remotely. We started putting together Loam a little after the pandemic hit. Our first brainstorming sessions were over Zoom, which set the...
DESIGNING FOR VR: HOW 2D AND 3D DESIGN DIFFER

DESIGNING FOR VR: HOW 2D AND 3D DESIGN DIFFER

DESIGNING FOR VR: HOW 2D AND 3D DESIGN DIFFER Written by Shelby Vecchio February 16, 2021 Ever wonder how art elements are designed for a virtual reality (VR) experience? At first glance, it may seem impressively difficult, but the process is quite straightforward....